Heroes of Yelden

Session 14

Declarations 20, 1044 YK, Dayolen, nighttime
We sat in the oversized chairs at the Humble Giant, enjoying some evening entertainment and chatting with the other guests. We learned some rumors:
- There is a cursed town up North; a demon was born there, it’s been raining for days and days
- Children of fishermen keep disappearing from the cliffs near the city.
- Pirates attack merchant ships between Dayolen and Dravlen.

Declarations 21
To the docks! We looked into buying passage for Uhwhzi to get back home. There was one boat going that way, it’ll take 32 days and the price is 72gp per person, one way. Brinn convinced the captain to lower the price for Eldane because he can be useful on the trip. Sparkboom talked the captain lower for the princess because her father is very rich and powerful. Brinn wrote a letter of introduction for her father and gave Eldane a sculpture to give him. Luhluh gave Eldane a purse with some money to help him get home if something goes wrong. Luhluh found out that there is a merchant ship sailing north to Eldoor in two days.
Next we did some shopping. At the Bower & Fletcher we saw a poster for a missing girl, the one we rescued from the ogres! He ran off to the church where we left her and the other shopkeep gave us 50gp and a 20% discount.
We picked up a phrasebook to give Eldane so he could communicate with Uhwhzi on their journey. The art gallery was holding a show called “Arbitrary Relevance: Deconstructing Change”
Brinn picked up two jeweled broaches for future gifts. Sparkboom helped him get a good deal on broaches that looked fancier than they are.
We decided to look for more info about the missing children and the dragon that terrorizes farmers. The children have been playing on the fields above the cliffs, but some kids haven’t come back. Families named Galborne, Thronal, and Lellten have missing children.
The farmland to the northeast about 7 miles outside the city is where the dragon trouble has been. The Dayolen News had more info on who we should talk to: Malvis Strone at the Fermented Apple (a tavern outside the city). The dragons were flying over the fields and burning the crops (but no deaths reported).

Declarations 22
We headed to the cliffs to learn more about the missing children. In the past three weeks five children have gone missing. A woman showed us the area where the children like to play. It’s near the huts that have kids. There’s a tree to climb, some big rocks and tall grass. Sparkboom finds some scales, possibly reptilian. Cora thinks they’re unnatural. Sparkboom thinks they’re from a chupacabra, a lizard-like creature with a mane of scaly spikes and walks on two legs. They live in warm hilly areas and rocky outcroppings. They are excellent at climbing and jumping. They like high grass and they eat farm animals and lone travelers. They pin their prey and suck their blood. We search around and see some evidence near the cliff. We decided to walk down the cliff path to get a better view and then we could see the entrance to a cave. We sprinkled Sparkboom with blood powder and dangled him off the cliff by a rope. Three chupacabras came out of the cave! One of them jumped on Brinn. Brinn tried to escape but failed. Luhluh used the rod to pelt one of them with jellybeans. Brinn managed to reverse the grapple. The rod made twenty trail rations. The rod STOPPED TIME, allowing us to kill the creatures. We climbed down to their cave and found the dessicated corpses of the missing children. We took the bodies back to the fisher families, then headed back into the city.
We headed to the Fermented Apple to investigate the rumors of a dragon. We found Malvis at the tavern. He said they’ve got 75 gp together as a reward for getting rid of the dragon. It’s green, flies over the crops before they are destroyed. We had some cider and stew for lunch, then headed out to the last farm that was attacked. We went to the Durguld farm. The farmer saw it fly overhead a few times. In the field it smelled bad. The crops seemed to have been burned by some kind of gas. Sparkboom identified acid on the plants. All these things pointed to a forest drake. They spit clouds of acid, they can breath underwater, they’re the size of an ogre, and they’re bullies. They eat elves and fey.

Notable Quotes:
“I am also a member of the Bridgeworker’s local 425” -Jimmy
“Forgot to draw a smile on the sun” -Tommy in response to Kara needing to add something to a note.

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Session 13
We're off on the road to Dayolen!

(June 1, 2013)
19th Declarations, mid-morning

The session began with the party traveling down the road, with Uwhzi and Eldane in the wagon. The party now is traveling with five horses, two ponies, and one mule.

We approached one of the concentrated storms we had been warned of. Sparkboom noted something odd about the storm, and mentioned that it seemed somehow magical. Cora responded by casting Detect Magic, and confirmed that the storm itself was faintly magical down to the very raindrops. She observed a more concentrated center, which she suspected of being the source.

It became harder to see. Some of the party thought they could make out something, some entity in the air up ahead as if flying. We secured the wagon, left Eldane watching it, and moved forward down the road. Hail began to pummel those closest to the storm’s center. Everyone close to it heard a telepathic voice shouting angrily in a language they did not understand. Faust was confused, not being so close and having not heard Sparkboom and Cora’s conversation, and did not understand why we were trying to fight the weather. Luhluh struggled to see through the rain. Cora began singing a bard song as loud as she could, straining to be heard over the wind. Trosk and Brinn rode up until they were directly under the figure and tried to shoot up into it. Eventually, Luhluh drew close enough to see the creature. Cora cast Comprehend Languages to understand the enemy’s telepathic shouting. She heard it declaring “This storm is mine. Leave,” and “Drop your shinies!” It seemed insane, possessive of the storm in a strange way. Still singing, she could only communicate a little of this to the group, but shot an arrow at the being. Trosk did as well, and both arrows appeared to be deflected by wind as they neared the target.

The rest of the group finally managed to see the creature properly. It had skin the color of thunderheads, a single eye, needle-sharp teeth, and wings. Faust concluded that it was extra-planar. He hit it with Magic Missile, and identified the barrier to the arrows as a Wind Wall. The enemy swept down to reach us. As it came into range, Luhluh used the rod to drop a house on it! Her careful tracking of our investigation of the rod had led her to conclude (correctly) that its final use would summon the Traveler’s Inn we discovered on a previous use.

The last color faded from the rod. Then it contracted, lept from Luhluh’s hand, and expanded again with a new set of glowing colors! This time only the brown section, the final one used before, was faded.

The storm stopped. Sparkboom entered the Inn, which appeared the same as before. Inside on the floor (where the enemy had hovered) was a cloth bag and a longsword. Sparkboom called for magic-detection.

Didymus healed the group. Brinn sought further healing for himself and his steed from the Inn’s healer. Cora answered Sparkboom’s request and found the bag was magic (but not the sword). The bag looked empty, but did not feel empty. She reached in, and felt something inside. Grabbing it and pulling it out, Cora found herself holding an entire suit of chain mail! In one hand, unprepared. She fell down under it. Faust came to help and held the bag open. Cora reached in again, and pulled out a pretty (non-magical) ring, a bottle of wine, then a nice blanket. She noted that she had heard tales of bags which hold many items without a change in weight! Continuing to empty the bag, we found a painted clay jug (likely of local, recent, construction), a flute, an hourglass, fine clothing, a nice sculpture, 10 lbs of saffron, 7 pieces of blue quartz and 4 of hematite, 202 gp, 401 sp, and three unlabeled vials of potions. Sparkboom identified them as Bull’s Strength, Endure Elements, and Invisibility.

We ate lunch in the Inn, then continued on our way. Near evening we came across a sign for the Lighthouse Tavern. Cora had heard of this tavern; when Dayolen became the big port the lighthouse at this location became unimportant, so the keeper opened a tavern. It doesn’t have much lodging, but is a nice place for dinner and you can camp just outside. We headed for it.

Chatting with others in the tavern over dinner, we fished for rumors. We heard that the tavern has been having trouble with a lack of customers due to nearby ogres. The tavern owner will offer a small reward for taking care of them. Brinn was enthusiastic about doing so tonight, and convinced the party to go before it got too dark. With the rocky terrain and leaving the path, Didymus advised us to leave the horses behind.

As we approached the location we had been directed toward, we smelled something foul and heard the sounds of barbaric eating. Two ogres were crouched over the carcass of a deer. We were too close to the ogres to sneak up on them or come up with another strategy, so Luhluh jumped in by using the rod. A Dire Elk appeared next to the ogres! It was huge, and we were uncertain what it would do. Trosk and Cora shot one ogre with arrows while the others moved into position. Trosk’s second arrow killed the ogre. The elk pawed the ground, threatening the remaining ogre. Cora scrambled up onto a large rock to get a better vantage point. Sparkboom turned invisible. The ogre stood (finally catching up to his surroundings) and hefted his weapon. The elk responded by trampling it. Another arrow from Trosk had the ogre wobbling. There were a few more misses, then Faust finished the ogre off with Magic Missile. Everyone cheered! The elk sprouted wings and flew away.

Brinn asked Trosk to track the ogres back to their cave. Trosk turned Brinn around to face the cave right behind him. The dark and stench bothered most of the searchers, but the most striking find within the cave was an emaciated figure in the back. Trosk found a cold iron longsword, a jeweled bracelet, and two scroll tubes (quickly handed to Faust). Sparkboom and Cora attended to the figure in the back of the cave – a woman, naked and tied up, unconscious and injured. Cora covered her with her cloak and untied her, then cast cure light wounds. Didymus contributed his healing laying on of hands. The woman’s eyes opened, but she remained unresponsive. We decided to carry her back to the inn.

The innkeeper rewarded us 25 gp and some food. We rented a room for the woman hoping a night in comfort would aid her. She suffered nightmares, but otherwise the night was peaceful.

20th Declarations

In the morning, the woman was much the same, so we bundled her gently into the wagon and took her along to the city.

Approaching Dayolen, we came upon a food cart with some exotic items. Cora bought some papaya, but Brinn prefered familiar chestnuts. We asked for news, and learned of three items:

  • A town to the far north is cursed; it is described as “where evil lurks”
  • A dragon is terrorizing local farmers
  • A woman is missing (unfortunately, the rumor held no further details)

Dayolen is a walled city about 13 times the size of Yelden. It sits on three levels up from the sea. It is windy, and the air carried the salt, humidity, and fishy scent of the coast. We approached a gate manned by four guards. Brinn hailed them, and after asking our purpose we were waved through. Our first order of business was finding an inn, and we soon learned of two, the Humble Giant Inn and the Temple of the Stars. We decided to go to the Humble Giant Inn, stable the horses, and seek out Dayolen’s famous doctor. Faust told us tales of his remarkable skills, including having performed the first double-bypass heart surgery and a face transplant from an expired orc to a human after the human suffered a grievous injury. Cora was duly impressed, if unsure what a double-bypass might be. The doctor’s name is Brendel Sorman, a local scholar who has written several books. We found him, and the case caught his interest. He came to the inn to examine the woman, and concluded that the source of her catatonia is emotional trauma. He provided an herbal remedy and recommended time and rest. We took her to the Church of Everlasting Hope, where Brinn donated 10gp.

Doctor Sorman also mentioned that if we ever go north to Eldor, he would pay 10 sp per pound for a rare herb called roguesivy. It has not been well studied, being endemic to Eldor’s major river.

Quotes:
Mike: “We’re going to tie sacks of gold to you [to weigh you down].”
Meghan: “I’m the most valuable member of the party!”
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“If it has an ass, I’m aiming for it.” -Brad
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“Why are we trying to fight hail? This is doomed to failure!” -Faust

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Session 12

13 Declarations

After hanging out at the castle for a boring week, we got back into some action by asking the duke about the poltergeist. He of course knew nothing, having been a rich, spoiled, playboy. The captain of the guard did know a little bit. It was the ghost of a murderer who killed his wife by throwing a boot at her head. He died a few years ago from an illness, and the ghost appeared a few months ago (maybe nobody walked in there with boots until then?). They cowardly sealed off the area instead of getting someone to deal with it. Sir Didymus decided to cleanse the cells of the evil spirit or some such nonsense. I think he just wanted revenge for getting his ass kicked last time. With my aid (and absolutely no boots thrown at the back of his head), he quickly dispatched the evil spirit. Luhluh and Sparkboom ran away during the fight, but Sparkboom made up for this cowardice by finding some treasure in the caves that we had missed last time.

14 Declarations

The next morning, we went to the House of Solace to check up on the insane prisoner. Once there, we were informed that his name is Lesden. He was a lot better, but could not remember anything about why he was in jail or how long he had been there for. Back at the castle, the guards went through the paperwork and found no record of the man. He seemed inclined to join the church, so we each were guilted into voluntarily donated 25 gp to the church to cover his costs.

Luhluh went to check out the homeless boy that Didymus had gotten a job for. Pribo was in fact working for the head jail guard and earning money, living with him and paying rent. Being in town during the holiday, we decided to participate in the festivities. I kicked ass, and the others didn’t do too bad either. Luhluh found Fisherwise (the ‘shroom merchant) at his cousin’s house, who invited us to lunch the next day.

15 Declarations

Lunch with Fisherwise was surprisingly tasty. We learned that he was looking for guards to protect him while traveling to the next town, as there are rumors of bandits. We agree to take him with us when we leave for Dayolen the next day to take Uwhzi to a ship.

16 Declarations

During our first day of travel, we encountered a herd of cattle. Sir Didymus reports this to a farming woman for some reason. Soon after, we encounter the bandits we had heard about. Sir Didymus and Sparkboom ride up to meet them while Luhluh and I snuck along keeping pace. Didymus and Sparkboom engaged in banter for a while until I could see it wasn’t going anywhere. I sniped the leader from my hiding spot, and proceeded to back away and shoot, leading them away from Luhluh. The bandits attacked me, first by stupidly chasing me before realizing they could block my escape. After I drew my greatsword, Sparkboom and Luhluh began to assist. Sir Didymus demanded their surrender and waited to see if I needed help, which was both a sound tactical move and left more fun for me. The leader eventually surrendered, at which point we all dropped to our knees in prayer (Luhluh admitted later it was likely an effect of that damn rod). After a lengthy discussion of what to do with their loot, it was decided to bring the bandits along with their possessions to the guards in Lnozven and let them deal with it. We dropped them off, and were given some of their items as thanks.

17 Declarations

We arrive uneventfully at Crizden, and say goodbye to Fisherwise. We learn that there are small, localized, violent storms along the rest of the road and that several people have died from them. We’re warned not to continue, but since they occur after the next town we proceed onward the next morning.

18 Declarations

The travel to Sazven is also uneventful, but outside of it we encounter a small annoying brat who ends up being the son of the innkeeper (clever guy). We hear the same warnings as before, but stubbornly continue decide to continue onwards (what’s a little rain?).

19 Declarations

Upon reaching the heart of the storm, some creature made of the storm itself appears.

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Session 11
May 4th 2013

3rd Declarations

While navigating a wagon carefully through the Narond Woods on their way to find Theila, the nymph rumored to be able to cure such ailments as lycanthropy, our heroes stumbled upon a small colony of very, very large spiders. They noted that the climate of southern Mendarn seems to give rise to unusually sized insects. However, their experience in slaying such monsters was apparent when they quickly dispatched the three human-sized creatures. A thorough investigation of strange and terrifying funnel-shaped webs followed.

Before our heroes were able to locate the nymph, evening had arrived and it was time to prepare camp. Cardor was bound with pieces of armor and rope and tossed into the wagon with a deer. A potion of Sparkboom’s kept the beast asleep for the first hour and Cora played a lullaby in an effort to soothe the werecreature. The night passed uneventfully, by dawn Cardor had escaped the ropes and armor that held him, but had discovered the deer. Cardor transformed back, covered in blood and expelling deer meat that would no longer fit in his stomach.

4th Declarations

The following day they traveled to the place where they first met Thelia, and having no success, then traveled in the direction of her lake. In the late afternoon, when they were growing weary of walking, Thelia appeared. The group made camp, while Thelia took Cardor to a secluded grove.

In the morning, Cardor returned, cured of his affliction. The party began to journey back to Yelden, discussing what had happened and the potential ramifications of that. They did not make it back peacefully, however. An ambush was waiting for them. Sondra, ex-Duchess, traitor to the Duchy, expelled from her home and cursed with lycanthropy, and Cora’s great-grandmother appeared on the scene along with a devious log trap, two charmed brigands, dire foxes, and a personal bodyguard. Aside from complications from a log trap, the party easily defeated the foes. Cardor then explained who Sondra was and his theories behind what had happened.

The party then returned to Yelden.

Future Plans: The party will spend a week or so in Yelden assisting Cardor in his transition to Duke. They will then escort the foreign Princess to Dayolen where they will put her on a ship home. The party will then return to the Narond Woods and surrounding plains to tie up loose ends including a mysterious key and the remainder of the slaver’s route.

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Session 10

2 Declarations
Last time we had just picked up Cardor and some former prisoners. We are avoiding giant ants but ran into giant centipedes instead. It’s raining. We spent some time trying to decide what to do with Cardor when he changes, then we had to fight centipedes. Brinn was bitten by two centipedes and became poisoned. Sparkboom crashed his cart into a centipede! We defeated the centipedes and Brinn overcame the poison (but he was still weak).
We tied up Cardor with two ropes, two chains, then put him in a cave and rolled a big rock in front of it. In the morning, the ropes and chains were damaged, but Cardor was alive and hungry.

3 Declarations
We headed on down the road to find the nymph Thelia. Brinn heard the sounds of a fight. We came across a rough looking human being punched by a leprechaun and being held by pixies. Fisherwise the mushroom merchant. He said he was robbed by the “rascal gang”. Trosk and Sparkboom spotted two more white foxes. We heard a clicking sound, different from the ants. Many legs. Eight legs times several. To be continued…

Meghan: “why does [Jimmy] have balls?” Kara: “All boys have balls.”

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Session 9
The Aftermath of the Battle

2 Declarations (4/13/2013)
In the aftermath of the battle versus the slavers.

Cora tries to heal Cardor magically. He looks a bit better (various cuts and bruises healed), but is still ill and unresponsive. Sparkboom determined that Cardor had eaten some of an herb found in his pocket, which was identified as Belladonna. We realized that his illness is belladonna poisoning, the effects of which vary from person to person. There is no cure, he just needs to ride it out; it last one to five days.

Meanwhile, Sajeelah was speaking to the other prisoners. The men introduced themselves as Sibro, a hay merchant from Yelden who had been captive for 2.5 weeks, and Eldane, a soldier from Dayolen who was captured patrolling the border about a week ago. Faust determined that the woman is speaking in a Svimhozian language, but none of us know the dialect.

Brinn and Trosk spent this time looting corpses, finding a little cash and weapons and armor of standard to low quality. Brinn collected five daggers. They also observed that we are now in possession of a sizeable wagon and four horses.

Finally looking up from tending to her father, Cora cast Comprehend Languages to try to understand the Svimhozian woman. She is named Uwhzi, and was demanding to be returned to her father, whom she insisted would provide a “great reward”. Sibro and Eldane told us she had been captive longer than they had. The slaver leader, Selno, would frequently take her away out of sight. The slavers also forced her to cook.

Speaking of Selno, Brinn turned his attention to the leader’s corpse. He was wearing fine clothes (in a size that would fit none in our party), and carrying cash including 2 platinum, several bloodstones, a pouch with 250 gp, and a key. Elsewhere in the battlefield he also picked up a healer’s kit. Sparkboom then looted the deceased female cleric, finding chainmail, two whips, a flail, and a brown headband with the symbol of her deity. Her male counterpart was found to have +1 banded mail, two more whips, and a map of the Eldrose forest (on the far side of Pel Brolenon). Trosk looked up, and noticed more of the strange white foxes in the distance.

Luhluh looked around inside the wagon, and found a heavy locked chest. Brinn tossed her the key he had just found, and she opened it. The chest contained six vials of potion labeled Cure Light Wounds and Cure Moderate Wounds, along with rather a lot of money and gems.

We then turned to interrogating our prisoner, the other male cleric. Trosk woke him by peeing in his face. Brinn then asked him to tell us about “The Overlord”. He gave us quite the speech about his religion, which heavily emphasizes slavery. We then asked where they captured Uwhzi, and were told they purchased her from pirates in a port city. We manacled the prisoner and planned to march him back to Yelden as a prisoner of war.

Suddenly, three giant ants marched out of the underbrush! Cora healed Brinn and Didymous of their wounds from the last battle before they charged into this new fray. Luhluh tried to use the rod on an ant. Her first attempt shot out some dangerous-looking magic, but missed the ant. The second try turned all of the weapons translucent. Trosk noticed on his next hit that his blade seemed to pass right through the ant’s exoskeleton.

At the end of the battle, Luhluh heard the sound of more ants approaching. A lot more. We realized that a whole colony was being attracted to the fresh corpses, and agreed to depart the vicinity as fast as we could.

As we were returning back down the road, Cardor awoke inside the wagon. He was both happy and deeply concerned to see Cora with him. Eventually, he explained what had happened. It had all begun with a romantic dalliance with a beautiful foreign woman. Then he began to feel ill. One morning he awoke in a messy state with no recollection of what had happened. After doing some research, he concluded that he had been infected with lycanthropy. He had vague recollections from the time period, involving a lot of blood. He fears he may have killed his brother while under the affliction’s thrall. He was very worried that he will hurt us, and wanted to take more belladonna in desperation. Cora attempted to reassure him, approaching the situation scientifically. We concluded that tonight is the first night of full moon (which affects lycanthropes for three nights). Discussing the options, we remembered that Thelia said she could help! Cardor had known the woods contained a nymph who might be able to help, but had not found her himself. We became eager to take him to her. Exhausted from his ordeals, Cardor fell back asleep. We agreed that a plan was needed to restrain him safely for the night.

Quotes:
“I bless the rains down in Svimhozia” -Erica
Brinn’s hobby: asking people about their boots.
“I commend your aim Trosk” “You’re not the first.”
“Yes, where there’s a whip there’s a way. So now you have four possible ways.” -Kara
“This isn’t Eberron, there isn’t going to be any horse nutritionists.” -Kara

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Session 8
March 9th, 2013

2nd Declarations

The party continued their journey along the mountain road in the direction indicated by the now-deceased-previously-captured Orc, which happened to be the direction they were heading anyway.

Luhluh used her innate halfling talents of stealth to scout for the party. The first creature she encountered was a chubby black bear resting on the bank of a small creek gorging itself on the clearly abundant fish population. The young cub ignored the party distracted by his good fortune.

Not too long after, Luhluh heard voices coming from over a nearby rise. She reported this to the party. Trosk identified a good hiding place to view the valley, and him and Luhluh investigated. Eventually, the entire party joined them in their rocky, yet spacious, balcony seating.

The conversation taking place in the valley clearly was that of the slaving parties in question. On one side, a small army of orcs (a dozen or so) from the tribe of the Severed Leg accompanied by an fearsome Ogre. On the other side, a band of humans, many wearing the uniform of mercenary soldiers, led by three robed figures and a well-dressed man. The humans possessed a covered wagon and several horses.

Negotiations seemed to be failing and an argument broke out. The party briefly considered attacking immediately, but decided to let the situation unfold itself- perhaps allowing the parties to separate providing them with two smaller, more-manageable battles. Their strategic patience proved effective when the orcs and humans engaged in battle. The party entered the fray after the humans had won, scaring most of the orc tribe away. Not only was the enemy half the size it was briefly…the surviving were injured and the casters (whom the party was able to identify from afar) were fairly spent.

The battle was challenging, but not deadly as it might have been.

End of Session: No healing has been done; a human was saved for interrogation; no actions have been taken…you’ll all be standing on the battlefield where you were at the start of the RP thread except Trosk who healed a human for interrogation purposes.

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Session 7
February 23, 2013

28th of Mustering 1044 YK (evening)

We left off at the home of Voldor and Lema, Narond Woods, Mendarn. Cora tried to grab the floating rod with mage hand – it sparked and flashed, but didn’t work.
The next morning we discussed how Brinn will be covering everyone’s living expenses out of the joint loot piles. The mules look much happier now that they are carrying 900 fewer copper pieces and 520 fewer silver. It was a grey and cloudy day. Lema gave us food for today and tomorrow. With Voldor as a guide we moved really quickly through the forest. He hummed and sang for much of the trip. Xan stopped at a grove of delicious apples. We saw many deer (which don’t run when they see us) and other forest creatures. At one point Voldor paused and looked concerned. There was a white fox in the distance looking at us, but it ran off when it saw us noticing it. Voldor took us to the road (where we were before entering the forest) and it took hardly any time to get there. We were in a rocky, hilly region. This was the road Xan told us the goblins and Cardoor were going along, towards the hills. Trosk found no tracks to follow, but the road was clearly well-travelled by many creatures. We headed down the road, marching two-by-two.

Trosk and Didymus saw something up ahead. It was an abandoned campsite. Trosk moved ahead to check it out. The fire site was cold. Trosk thought it was about two days old, there were five humanoids, possibly human or demi-human. He also smelled soap. Cora found an old pouch and a torn waterskin. There were three potions in the pouch. Sparkboom found two bloody arrows, 2sp, 5cp.

We continued walking for thirty minutes when we heard a bubbling brook. It was a small, clear stream. We filled our skins and watered our animals.
We walked another 14 minutes then heard a clacking noise. With absolutely no justification for their presence, we saw three ants the size of average humans. They looked aggressive. Trosk said they harvest things that walk on the road. He also goes on and on about how they’re hard to trip. Sir Didymus rushed in and one of the ants bit Ambroshius. Trosk charged one and dealt a mighty blow. Faust finished that one off with a magic missile. Didymus had his horse back away while he stayed to fight. Trosk killed another, then Brinn charged the remaining ant with his lance, hurting it a bit. Sparkboom tried to finish it off with a bomb (Didymus dodged the shrapnel). Didymus finished it off.
After the battle we noticed the rod floating again. We can touch it, but that’s about it. It has various colors, some shinier than others. Faust detected that the red section is a bundle of magical auras, very chaotic. On the green side he detected a big transmutation aura. Again, we saw a white fox.
We heard noises like baa’s. There’s a herd of goats. Trosk butchered some of them.
We heard voices. They sounded like orcish.
There was an orc camp, with eight orcs. We had the high ground. The orcs were talking, sometimes mentioning the “others”. Cora detected magic stuff in one of the tents. We prepared our attack: Didymus, Trosk, and Faust moved to another hill so that we could flank the camp. Trosk signalled the attack by firing an arrow. He hit a guard in the stomach. After that we began our attack. The battle was hard and fast, with lots of damage on both sides. Sir Didymus and Brinn each got hit very hard. Four orcs were killed, the others fled. Trosk killed two that ran by him. Luhluh shot another as it ran away. Brinn caught up to the last one shouting “wilt thou yield?” then struck him with the flat of his blade, knocking him out. Trosk stabilized the orc.
We searched the area, finding oil, rope, three potions. Luhluh picked up the rod! She figured out that turning the colored sections of the rod determined which spell came out. Trosk found that the dead bodies in the camp were of goblins. Trosk set the tents on fire as we left the camp.
We moved a ways along to set up our camp. Trosk interrogated the prisoner. About a month ago they sold two human males and a few days ago a group left to make a deal with the slavers regarding a human male.

Quotable Notes
“Bioaccumulation of alchemist’s fire” Melk
“Bad comedy damages my weapon” Kara
“That doesn’t mean there isn’t dilute goblin shit in it ” referring to the clear stream – Kara

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Session 6
February 2nd, 2013

27 Mustering, continued
Trosk, Cyrel, and Didymus escorted the surviving goblins from the mine. Sir Didymus allowed the goblins to take their mules, ponies, and supplies. The nine remaining goblins could not take all the animals, so three mules passed into our possession. Didymus also gave them a little gold for their journey (which Cyrel though an absurd move). Meanwhile, Brinn, Cora, and Faust searched the remaining rooms, starting with the ones nearest where the battle ended. One room contained correspondence with the goblins’ original homes in the Yan Elanon Mountains. Another contained a locked chest and some traveling gear, including a pretty bag containing magic items. Yet another held a conference table and plans on the wall for work in the mines. There was also a room for the mules, and an armory. It was in the armory that Trosk, Cyrel, and Sparkboom rejoined the searchers, finding Brinn loading up a wheelbarrow with useful items (including the large locked chest). Cyrel had the various keys we had collected in the mine, one of which fit the lock on the chest, which contained a significant amount of coins and a potion which Sparkboom identified as Cure Light Wounds (it was pale blue and smelled minty). Cyrel, Trosk, and Faust searched the Great Hall (finding mostly burnt rat stew), while Brinn, Cora, and Sparkboom searched a room holding little more than tattered goblin clothes. Regrouping, we found the larder (unsavory goblin foodstuffs, and some fresh venison), a cavern with an unstable roof, and finally a room holding disgusting trash (which we quickly moved on from, ugh!).

We finished searching the mine by mid-afternoon, and returned to the exit. There, those who had not yet left the caves met Aslynn, a druid whose concerns about the goblins in the caves mirrored Xan’s. She was an acquaintance of Trosk and Luhluh, and accompanied by a badger. It was drizzling, with the look of worse rain on the way, and several of the party were injured from the long fight, so Brinn proposed we return to the first chamber of the cave and rest for the night. Glad that we had dealt with the goblins, Aslynn offered to give us a hand. Cora led the way back to the stable cave so Aslynn could recommend what foodstuffs we should collect for the animals, and along the way explained our mission. We healed each other as best we could, and claimed what armor and weapons we had found which we might use. The night passed quietly.

28 Mustering
In the morning, Faust identified some of the magic items we had found. A bracelet found in the pretty bag proved enchanted with Tongues. Cora put it on and attempted to read several pieces of parchment from the same bag, but it was no help. This confirmed that they were scrolls of spells, requiring Read Magic to decipher. Faust determined that one of them was a high-level divine spell. Meanwhile, Brinn had organized the large number of coins upon the three new mules. When all was ready, we headed back out toward the place where we had spoken to Xan.

It was Faust’s 111th birthday. Cora sang the elven birthday song in celebration, but was interrupted when something bit her. Trosk spotted a snake slithering away, and assured her that if its venom had not immediately taken effect, she would experience no further harm.

A short while later, Sparkboom, Trosk, and Luhluh began to hear a chittering noise. Looking for the source, Sir Didymus spotted glowing things beneath the trees up ahead. We walked closer until we could see the that the lights were about six inches from the ground and moving in pairs. Trosk identified the source as cat-sized fire beetles. With some thought and a little reluctance, Brinn and Didymus decided that we should go around (considering our still-injured states and the urgency of our mission).

The rain began to pick up. Avoiding the beetles brought our path somewhat closer to the lake. In the distance, Luhluh and Sparkboom spotted a white fox staring intently at us. Suddenly, ahead of us appeared a slender, dark-haired woman, facing away from us. Cora called hello and she answered, welcoming us if peaceful, but warning us to leave if not. Realizing the situation, Trosk asked if we may look upon her, and she said yes and turned around. She was a nymph named Thelia. Cora reported our intentions as peaceful. Thelia offered to heal our injuries, and healed Brinn and Trosk. Cora explained that we seek her father, and described him. Thelia may have seen Cardor wandering in the woods about five days before. He was headed vaguely toward the plains, but seemed unlikely to keep going in a single direction. Brinn asked generally about the area. She warned us of dangerous insects and parties of slavers, and said “don’t eat the orange berries.” It turns out the fancy bag is hers, so we returned it with all but the coins (Brinn had sorted all the coins from various sources together onto the mules, and Thelia was not particularly concerned about it). She was very grateful to have the sentimental items inside returned! So much so, that she offered us a boon: she will act as a muse for Cora, inspiring her bardic performance.

Soon, Xan appeared again (he claimed he had been there all along, and enjoys walking). We asked him about the white fox. Xan says he has seen white foxes around recently, they don’t belong here. He says they are silly; a white fox will likely be eaten right away (possibly by him)! As promised, he tells us about Cardor: he saw a party of goblins taking him away from the direction of the mine a few days ago. He will show us the path they took.

Suddenly, a menacing sound approached! An ogre lumbered toward us, with beady eyes devoid of wit or kindness. He held a club aloft, and gestured with his other hand as if desiring something from us. He did not respond to Cora’s hail in several languages, so we prepared for battle. After Trosk, Brinn, and Didymus charged the ogre, he tried to run away. But Didymus disemboweled it with an evil-smiting blow as it turned, killing it. It was carrying nothing of value; there was a metal spoon rolled up into a ball which Cora found hilarious, and some dried dung which Trosk identified as coming from a deer.

Shortly after, there was a clap of thunder and with it appeared a fey. Xan reacted with “Oh, here we go” (said telepathically, of course). The fey invited us inside his home for a drink; Xan let us know that there was nothing to fear from the offer but over-long conversation. We were lead to a well-hidden door and into a cozy underground home. The fey introduced himself as Voldor, and his wife is Lema. Lema offered us stew. Cora identified the two as Brownies. They offer to let us stay the night, and promise to accompany us in the morning (which will speed our travel). We agree, and join in food and conversation for the rest of the day. The two brownies complain a lot about their great nephew (by marriage, they are careful to point out), he seems to have joined some sort of gang. They’re glad that we took out the goblins. Lema teases Xan about his weight. They also know Thelia, and tell us some stories about her. Trosk asks them about the white foxes. Voldor has seen them (just a little), he finds them suspicious. He also tells us his theory that a werewolf has moved into the area; he’s seen some large bucks which were mauled. He says that if we find “the poor bastard”, we should take him to Thelia. When Lema hears that it is Faust’s birthday, she gives him three goodberries as a birthday gift.

Miscellaneous quotes:
“I feel like I’m larping now.” -Jimmy, muttering

“We are the church of the cleared mind” (which means that we kill 2/3rds of you, and give the survivors money.)

“If something was horrible, the Heroes of Yelden are there.” -Mike

“Leave it to the ranger to think about excrement.” -Mike

“Goblins don’t have the best penmanship.” -Kara

“Think of all the wishes we can make in fountains!” -Meghan, upon finding a chest full of copper pieces

“Why are you bandaging my anus?” -Cyrel, when Brinn fails a heal check badly

“Wait, are we rolling initiative?” -Melk

“It’s an ogre! It’s a horrible, horrible thing.” -Brad
“It’s got layers!” -Meghan
“And I’m going to peel them all from his body.” -Brad

“You wouldn’t poison a guy on his birthday, would you?” -Faust

Rules note: while sleeping at Voldor & Lema’s house, we will regain 4hp rather than 2hp; players may have already recorded this.

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Session 5
January 19th, 2013

Mustering the 27th, continued

Our team of heroes continued clearing out the abandoned dwarven copper mine of the unwanted goblin population in an effort to appease the pseudo-dragon, Xan, and obtain information related to their quest.

After the last battle in the guard bunk room, the team regrouped to assess their injuries. Sir Didymus began to see something out of the corner of his eye: a faint, fuzzy object hovering 3 inches above the floor and near the wall. He could not see the object when attempting to look at it directly. He explained this phenomena to Brinn, who attempted to find the object himself but could not see it. After witnessing this, Cyrel became convinced they were experiencing the “cave terrors” and proceeded to run down the hallway yelling as much.

Cyrel stumbled upon a group of formerly seated goblins who were arguing among themselves. One goblin lunged across the table at another goblin, grabbed him by the neck, and began punching him. A third goblin was attempting to pull the other two apart when Cyrel decided to jump in and join the brawl by punching the third goblin in the face. Chaos ensued. The remainder of the party appeared and a full-fledged battle begun with the goblins ending their own argument now that an enemy was present. A fourth goblin appeared from the shadows. Halfway through the battle, Brinn was injured pretty bad and bleeding profusely, but a table was blocking Sir Didymus from being able to assist his comrade effectively. Fortunately, dwarves are used fighting in taverns and know how to deal with in-the-way furniture. Cyrel smashed the weak wooden table with his giant great sword clearing a path.

Tired and injured, the party decided to regroup outside the cave after the battle was won. Before they left, the mysterious hovering object was once again spotted, this time by Cora, and once again Cyrel ran off yelling something about the cave terrors. Fortunately, this time he ran towards the exit.Outside the mine, the party regrouped with Trosk and Faust. It was decided that Luhluh and Sparkboom should take a turn watching the parties gear and horses, so that Trosk (who was feeling a tad bit better) and Faust could provide their assistance, and so that the former two could recover.

The party headed back to the area with the smashed table. A room with a locked and barred door was connected to the room. A key recovered from a goblin corpse was used to unlock the door. The small chamber appeared to be a prison cell. Excrement was discovered in the corner, Trosk identified it as human feces only a few days old.

Continuing there journey down the corridor led to a great hall filled with combat-readied goblins. Several tables and a variety of debris were stacked to one side providing a wall and elevation for a team of archers. It appeared as though the goblins were making a stand. An epic battle ensued. The beginning part of the battle concluded with a chase scene with a handful of surviving goblins running down a tunnel behind the “wall” of debris and furniture.

The surviving goblins ran through an area that had stable supplies, and a couple more goblins, and into a compact, well-made hallway that ended in a door. The goblins could be heard banging the door. The door was answered by a couple of stronger, more elite goblins. A small battle ensued in this new region.

Additional goblins could be heard approaching from another hallway. While waiting for them to open the door, some of the party examined the mysterious floating object which had reappeared- slightly more substantially than the previous versions. A small battle broke out when the door was opened. The injured and less combative members of the party continued to investigate the object, which now had distinguishable sections of different colors, while the remaining members of the party captured the chief of the goblin colony.

The chief surrendered on behalf of his people. Asked for his people, supplies and ponies and promised to abandoned the area and return to their former home.

When we left off, Trosk, Sir Didymus and Cyrel were escorting the chief out of the cave, while Brinn, Cora and Faust continued searching the mine’s interior.

Next up: Lots of looting and information gathering in the mine, a meeting with a druid, a meeting with a pseudo-dragon, and the continuation of the quest.
Status: The party is not rested or healed.
Out-of-Character Quotes: “I love jerking off undead.”
Memorable Moments: Melk blowing out his google hangout cake while wearing a monopoly man mustache; Jimmy and Mike having an excellent debate in character, Carl’s “cave terrors”, and everyone independently guessing what the mysterious object is.

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